Opening file 'ab4_yg.s' in 'C:\tmp'... done!
Parsing shape file... done!
Closing the file... done!

Structuring materials... done!
Structuring objects... done!
Structuring matrices... done!
Structuring animations... done!

Writing material list... done!

Checking materials, images and objects names...
	Material no.0, image name 'BD4wheel.ace' too long.  New name: 'BD4wh~01.ace'.
	Material no.1, name duplicated. New name: 'Mat#01'.
	Material no.2, name duplicated. New name: 'Mat#02'.
	Material no.2, image name 'BD4inside.ace' too long.  New name: 'BD4in~02.ace'.
	Material no.3, name duplicated. New name: 'Mat#03'.
	Material no.3, image name 'laufschild.ace' too long.  New name: 'laufs~03.ace'.
	Material no.4, name duplicated. New name: 'Mat#04'.
	Material no.4, image name 'umbauwagen_6020.ace' too long.  New name: 'umbau~04.ace'.
	Material no.5, name duplicated. New name: 'Mat#05'.
	Material no.5, image name 'umbauwagen_7022.ace' too long.  New name: 'umbau~05.ace'.
	Material no.6, name duplicated. New name: 'Mat#06'.
	Material no.6, image name 'umbauwagen_02.ace' too long.  New name: 'umbau~06.ace'.
	Material no.7, name duplicated. New name: 'Mat#07'.
	Material no.7, image name 'umbauwagen_schwarz1.ace' too long.  New name: 'umbau~07.ace'.
	Material no.8, name duplicated. New name: 'Mat#08'.
	Material no.8, image name 'umbauwagen_04.ace' too long.  New name: 'umbau~08.ace'.
	Material no.9, name duplicated. New name: 'Mat#09'.
	Material no.9, image name 'umbauwagen_06.ace' too long.  New name: 'umbau~09.ace'.
	Material no.10, name 'Wheels21_SolidNorm' too long.  New name: 'Wheels21_Sol~01'.
	Material no.10, image name 'umbauwagen_rad.ace' too long.  New name: 'umbau~10.ace'.
	Material no.11, image name 'BD4wheel.ace' too long.  New name: 'BD4wh~11.ace'.
	Material no.12, name 'Main_AlphBright-' too long.  New name: 'Main_AlphBri~02'.
	Material no.12, image name 'BD4inside.ace' too long.  New name: 'BD4in~12.ace'.
	Material no.13, name duplicated. New name: 'Mat#10'.
done!

We are going to convert only first LOD.
Converting LOD no.0...
	Setting up faces list... done!
setting up vertices and normals lists... done!
	Checking normals...
		Object no.0, 6122 faces:
			- 5974 normals ok
			- 0 normals flipped
			- Unable to check 148 normals.
		Object no.1, 8 faces:
			- 8 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.2, 12 faces:
			- 12 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.3, 12 faces:
			- 12 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.4, 194 faces:
			- 194 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.5, 194 faces:
			- 194 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.6, 8 faces:
			- 8 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.7, 12 faces:
			- 12 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.8, 12 faces:
			- 12 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.9, 194 faces:
			- 194 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
		Object no.10, 194 faces:
			- 194 normals ok
			- 0 normals flipped
			- Unable to check 0 normals.
	done!
	Opening the file 'C:\MSTS\TRAINS\TRAINSET\euroTS_Umbauwagen\ab4_yg_00.3ds'... done!
	Computing the size of the file... done!
	Writing file header... done!
	Writing materials section... done!
	Writing objects section... done!
	Writing animations section... done!
	Closing the file...done!
	Deleting geometry... done!
End of LOD.

Deleting shape structure... done!
Deleting mesh structure... done!
