1) Material 'Main_SolidNorm':
	- Texture image name: 'BD4wheel.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

2) Material 'Main_SolidNorm':
	- Texture image name: 'BD4body.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

3) Material 'Main_SolidNorm':
	- Texture image name: 'BD4inside.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

4) Material 'Main_SolidNorm':
	- Texture image name: 'laufschild.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

5) Material 'Main_SolidNorm':
	- Texture image name: 'umbauwagen_6020.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

6) Material 'Main_SolidNorm':
	- Texture image name: 'umbauwagen_7022.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

7) Material 'Main_SolidNorm':
	- Texture image name: 'umbauwagen_02.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

8) Material 'Main_SolidNorm':
	- Texture image name: 'umbauwagen_schwarz1.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

9) Material 'Main_SolidNorm':
	- Texture image name: 'umbauwagen_04.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

10) Material 'Main_SolidNorm':
	- Texture image name: 'umbauwagen_06.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

11) Material 'Wheels21_SolidNorm':
	- Texture image name: 'umbauwagen_rad.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'TexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

12) Material 'Main_AlphNorm-':
	- Texture image name: 'BD4wheel.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'BlendATexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

13) Material 'Main_AlphBright-':
	- Texture image name: 'BD4inside.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'BlendATexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptFullBright, always full bright';
	- MipMap LOD bias: -3;

14) Material 'Main_AlphNorm-':
	- Texture image name: 'BD4body.ace';
	- Texture filter mode name: 'MipLinear';
	- Shader name: 'BlendATexDiff';
	- Alpha test mode: 'None';
	- Z-buffer mode: 'Normal';
	- Material shining: 'OptSpecular0, normal';
	- MipMap LOD bias: -3;

